[FREE] MG Garages — Garage System for FiveM | ESX & QBCore

MG Garages — Garage System for FiveM | ESX & QBCore

Tired of generic garage scripts with lifeless progress bars? MG Garages was built from scratch: analog gauge UI, full damage persistence, and zero external UI dependencies.

Preview

Watch the full showcase video

What makes it different?
Most garage scripts are the same thing with a different skin. MG Garages stands out in three areas: the UI, the security model, and the depot system. Every detail matters — both what the player sees and what happens under the hood.

Analog gauges — no external libraries
No progress bars. Each vehicle is displayed as a claim-ticket style card with three real analog gauges (fuel, engine, body) generated in pure SVG. Colors update dynamically based on condition: green, yellow, or red. You know exactly what state your car is in before taking it out.
Zero UI dependencies — plain HTML + CSS + JS. No external NUI framework, no React, nothing.

Full persistence — the car comes out exactly as it went in
Paint, wheels, window tint, neon lights, extras, broken doors, smashed windows, burst tyres, fuel level, engine health, body health, and dirt level. All of it.
Works directly on your framework’s native vehicle tables (owned_vehicles / player_vehicles). No custom tables, no migrations, no complicated database setup.

100% server-side validation
The client never decides whether a vehicle belongs to you. Ownership, allowed category, and garage permissions are always re-checked on the server. Cheaters have nothing to exploit here.

Three garage types in one

Smart depot system
The depot doesn’t just mark vehicles as “out of garage”. It performs a real-time cross-client check: it asks every connected player whether the vehicle currently exists in their world.
On top of that, every few seconds each client scans nearby vehicles. If one is exploded, sunken, or has a destroyed engine, it reports it to the server proactively — no need to wait for the player to visit the depot.
If a spawn fails (blocked exit, invalid model…) the vehicle state is automatically reverted in the database so nothing is lost.

Fully configurable

Price to take out a vehicle (or free). Separate price for the depot.
Vehicle category per garage: cars, air, sea, heavy vehicles, or all.
Multiple spawn points per garage — if one is blocked, the next one is used automatically.
Shared inventory across all garages or independent per garage (AllSameGarage).
Interaction text: native GTA / framework ESX-QBCore / ox_lib.
Notifications: native, ESX, or QBCore.
Blips: sprite, color, and scale configurable per garage. Can be hidden individually.
Passenger exit animation before storing (with safety timeout).
Engine-off required to store (optional).
Unlimited garages, each with their own interaction points.

Multilingual — English and Spanish included
NUI texts are sent from Lua to the client — nothing is hardcoded in JS. Edit config/locales/en.lua or es.lua and the entire interface updates automatically.

Installation — 5 steps
1. Download from Tebex and extract the folder into your resources/ directory
2. Make sure oxmysql is installed and starts before this resource
3. Open config/config.lua and set your framework (esx / qbcore), TextUI system, and configure your garages
4. (Optional) Edit texts in config/locales/en.lua or es.lua
5. Add ensure mg_garages to your server.cfg after oxmysql and your framework — restart and enjoy

Technical information

Download & support
Download on Tebex: Get the package
My store: mg-scripts.tebex.io
Discord: Join the server

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